Ke Wang
wangkepfe
An enthusiast in Computer Graphics, real time ray tracing rendering and game rendering.
Languages
Repos
26
Stars
84
Forks
13
Top Language
C++
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Top Repositories
GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials
Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.
OpenGL rendering engine for terrain simulation
Vulkan. Realtime. Efficient. Fully GPU optimized.
Artwork for a game project lead by Prof. Erik Berglund in Linkoping University
a puzzle game. made by cocos2dx
Repositories
26OpenGL rendering engine for terrain simulation
Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.
No description provided.
3D game. Classic bomber game with innovation, added different characters with different skills. implemented AI with A star routing algorithm. too ambitious, unfinished and abandoned
Share some common GPU tricks, algorithms and structures
GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials
Artwork for a game project lead by Prof. Erik Berglund in Linkoping University
Vulkan. Realtime. Efficient. Fully GPU optimized.
2D game roguelike pixie art game. made by cocos2dx, unfinished & abandoned
a puzzle game. made by cocos2dx
No description provided.
UCSC Computer Vision Course Project
Course project in TDDD37, Database Technology, Linkoping University, 2016 Winter
course design in TDTS06 LiU by Ke Wang and Florian Kargl
Contrast Adaptive Sharpening (CAS)
No description provided.
No description provided.
Beautiful and real looking images generator
compiler course project
UCSC Cryptography course designs
course work in TSBK07, Linkoping University
course project by Ke Wang and Yuan Yang in CMPS290C UCSC Adv Machine Learning 18 Spring
course project in TDDB68, Concurrent Programming and Operating Systems in Linkoping University.
Course work/course design in CMPS242, Autumn 2017, UCSC
final project for UCSC CMPE264 Computer Vision 17 Fall
course project by Ke Wang and Florian Kargl in Linkoping University Computer Networks