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🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
(maintained) Keyframe animation library for openFrameworks - compatible with openFrameworks 0.8 +
Beautiful text based apps for openFrameworks. With asynchronous text input, and form fields. Because, sometimes, text will do.
ofxAddon to ease the woe of skeletal animation in openFrameworks
Code for the C++20 coroutines based job system discussed in https://poniesandlight.co.uk/reflect/coroutines_job_system/
Growl-style onscreen logging for openFrameworks
Repositories
54🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A GPU compute-centric 2D renderer.
[deprecated] draw instanced vbo meshes with openFrameworks - tested on Mac [ATI] / Linux [NVIDIA]
(maintained) Keyframe animation library for openFrameworks - compatible with openFrameworks 0.8 +
read and write png files with Island
Code for the C++20 coroutines based job system discussed in https://poniesandlight.co.uk/reflect/coroutines_job_system/
Island Module for importing OpenEXR files
Memory management for collections of ofTextures
A package and examples around ofxSQLiteCpp.
Beautiful text based apps for openFrameworks. With asynchronous text input, and form fields. Because, sometimes, text will do.
ofxAddon to ease the woe of skeletal animation in openFrameworks
An example project using ofNode and ofCamera: A camera tracks a roller-coaster-like structure in space. With lots of comments.
Use MidiFighter Twister to quickly tweak parameter groups
ZeroMQ wrapper for openFrameworks, with libs for vs, osx, rpi
Simple SDF mesh generation in Python
A very lightweight, type-agnostic helper. Returns the change of a tracked value since the last update().
Flat shading of meshes using OpenGL / GLSL on OSX with openFrameworks
[deprecated] a barebones bone addon for inverse kinematics, skeletal animation. use ofxSkeleton instead.
is a Processing clone in GT
Vulkan Loader
One stop shop for getting started with the Vulkan API
This tool calculates a normal map from a raw 16 bit unsigned short little endian height map and outputs the generated normal map into a raw 16 bit unsigned short little endian image file. developed against the OS X 10.8 SDK, link this against the Accelerate framework.
A tool for easy extraction of motion vectors stored in video files
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
RenderDoc is a stand-alone graphics debugging tool.
Growl-style onscreen logging for openFrameworks
A quick and dirty plugin for Sublime Text 3 to add [[wiki style links]] to my zettelkasten
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
The Vulkan API Specification and related tools