Top Repositories
Plenoxels: Radiance Fields without Neural Networks
PixelNeRF Official Repository
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
Parallelized triangle mesh --> continuous signed distance field on CPU
PlenOctrees: NeRF-SH Training & Conversion
NeRF visualization library under construction
Repositories
31Plenoxels: Radiance Fields without Neural Networks
Parallelized triangle mesh --> continuous signed distance field on CPU
Desmos-like function plotter using webasm
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
Simple OpenGL mesh/point cloud viewer
PixelNeRF Official Repository
NeRF visualization library under construction
PlenOctrees: NeRF-SH Training & Conversion
Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer
a minimal header-only C++ square root UKF library, with support for quaternion state vectors
Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)
Personal website free hosting
PlenOctrees construction + rendering PyTorch CUDA extension
Depth camera pose estimation utility, with common abstraction on top of COLMAP, ORB_SLAM2
Profile overview
VR Decal Project - Percussion Simulator (Unity)
library to read/write .npy and .npz files in C/C++ (with improvements from plenoctree etc)
Interactive waterfall plots for Breakthrough Listen data
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
C++ Renderer for CS 184 Final Project - Humans/Animatable NeRF (Not polished)
CS 61A Hog Contest engine. Re-written as a Python module with a C++ extension. To use, clone and run: pip3 install .
Powerful tool for efficiently computing exact win rates, running tournaments, designing new strategies, etc. for the CS61A (UC Berkeley intro CS course) class project Hog: https://cs61a.org/proj/hog/ or https://cs61a.org/proj/hog_contest/
An online calculator that supports calculations with significant figures. Designed for use by chemistry students and has an equation balancer, a molar mass calculator, etc. Math input field powered by MathQuill.
Entity System - early high school project. A VB.NET theater control system that controls lights, sound effects, and projected backdrops at once (This is a very old project originally developed in grade 9-10)
.NET-based GUI for Cantus (my personal mathematical programming language). Features an editor, an interactive shell with syntax highlighting and autocompletion, and a graphing calculator.
A .NET library for interpreting Cantus, my personal programming language that takes inspiration from Python and Matlab. This library can also be used for evaluating mathematical expressions. Note: this is a fun project I made a long time ago duing high school and is pretty buggy, if I am to design a language now I would do so very differently.
Django web app for generating Kahoot-like jigsaw/matching games from vocabulary lists. Contains a GUI for students to play the games from their own devices and a live scoreboard the teacher can show on a screen for the class to see who is ahead.
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
OpenARK Dependency Installer for Windows. Installs a bunch of common computer vision-related packages.
Breakthrough Listen Open Data Archive Webapp