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5An experimental 2D optimizing rendering system built with OpenGL
twdraw is a lightweight logging OpenGL 4.x drawing library that uses the core profile in a forward compatibility context. The project is in a very early stage, and will be used in a personal project (time permitting). twdraw is quite direct. twdraw provides a straightforward, cross platform interface for shader programs, vaos, and vbos, as well as state management. twdraw uses GLFW3.1 and GLEW.
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My collection of utility libraries. Currently comprised of a single library (fungus_booster) with more to come. Documentation is an on again off again WIP.
An extensible 2D game engine written in C++ and using the very well thought out PhoenixCore as it's renderer.