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A fast and lightweight 2D game physics library.
A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
Tina is a teeny tiny, header only, coroutine and job library.
A introductory guide to shaders with Cocos2D 3.1.
A high performance, large scale, deformable terrain example for Chipmunk Pro.
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
Repositories
52A fast and lightweight 2D game physics library.
A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
Comparing performance of various AABB tree algorithms
The little FFT library
A little lz4 implementation I made for fun.
GGJ2X-NES-template
A simple CCPhysics based color matching game.
No description provided.
Tina is a teeny tiny, header only, coroutine and job library.
No description provided.
A post-modern modal text editor.
A simple ChipmunkPro/UIKit example of a physics board game.
A high performance, large scale, deformable terrain example for Chipmunk Pro.
A simple Cocos2D/ChipmunkPro example project.
A simple Cocos2D 2.1 project demonstrating multi-touch physics with Objective-Chipmunk.
Pinball game using CocosBuilder and Chipmunk Pro to make the collision geometry.
Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.
Chipmunk Pro Showcase app for iOS
A wrapper for debugger.lua for the Löve game engine.
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
A introductory guide to shaders with Cocos2D 3.1.
No description provided.
Open source physics based match 4 puzzler.
ERB inspired templates for Lua.
Template NES project in C using neslib.
Website
NES music driver
A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
Interglactic Transmissing for NES
A hybrid platform/color matching game for NES.