GitHunt

Scott Lembcke

slembcke

Howling Moon Software
Minnesota

Languages

C24%C++19%Objective-C19%Lua14%Assembly14%Rust5%JavaScript5%

Repos

52

Stars

4.1k

Forks

626

Top Language

C

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Top Repositories

Repositories

52
SL
slembcke/Chipmunk2D

A fast and lightweight 2D game physics library.

C2.4k358Updated 2 months ago
2d2d-physicscrigid-body
SL
slembcke/debugger.lua

A dependency free, embeddable debugger for Lua in a single file (.lua or .h)

Lua91299Updated 2 months ago
cli-debuggerdbgdebuggerlualua-debuggerluajitpure-luasingle-file
SL
slembcke/tree-perf

Comparing performance of various AABB tree algorithms

C++20Updated 4 months ago
SL
slembcke/LiFFT

The little FFT library

200Updated 2 months ago
dct2fftheader-only
SL
slembcke/mini-lz4

A little lz4 implementation I made for fun.

Assembly100Updated 7 years ago
SL
slembcke/GGJ-NES-template

GGJ2X-NES-template

Assembly33Updated 1 month ago
SL
slembcke/CCPhysicsColorMatch

A simple CCPhysics based color matching game.

Objective-C5027Updated 11 years ago
SL
slembcke/HotReloadingInC

No description provided.

C111Updated 4 years ago
SL
slembcke/Tina

Tina is a teeny tiny, header only, coroutine and job library.

C29713Updated 2 months ago
armarm64assemblyasymmetric-coroutinesasyncccoroutinesfiberheader-onlyjob-systemjobsraspberry-piriscvsingle-filesymmetric-coroutinestask-schedulerthreadingwin64x86-64
SL
slembcke/Super-City-Mayor

No description provided.

C++30Updated 5 years ago
SL
slembcke/helixFork

A post-modern modal text editor.

Rust00Updated 7 months ago
SL
slembcke/iPhoneSnap2D

A simple ChipmunkPro/UIKit example of a physics board game.

12Updated 7 months ago
SL
slembcke/SpacePatrol

A high performance, large scale, deformable terrain example for Chipmunk Pro.

8431Updated 7 months ago
SL
slembcke/AngryChipmunks

A simple Cocos2D/ChipmunkPro example project.

54Updated 7 months ago
SL
slembcke/MultiTouchObjectiveChipmunk

A simple Cocos2D 2.1 project demonstrating multi-touch physics with Objective-Chipmunk.

01Updated 7 months ago
SL
slembcke/Gemeralds

Pinball game using CocosBuilder and Chipmunk Pro to make the collision geometry.

73Updated 7 months ago
SL
slembcke/CloudBomber

Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.

4614Updated 7 months ago
SL
slembcke/ChipmunkShowcase

Chipmunk Pro Showcase app for iOS

285Updated 7 months ago
SL
slembcke/love-debugger

A wrapper for debugger.lua for the Löve game engine.

Lua92Updated 5 years ago
SL
slembcke/CocoRoids

Example game Cocos2D v3 using CCPhysics and SpriteBuilder.

Objective-C6523Updated 11 years ago
SL
slembcke/Cocos2DShaderCookbook

A introductory guide to shaders with Cocos2D 3.1.

Objective-C11720Updated 11 years ago
SL
slembcke/com.howlingmoonsoftware.CrayonBallFork

No description provided.

00Updated 11 months ago
SL
slembcke/CrayonBall

Open source physics based match 4 puzzler.

C02Updated 11 months ago
SL
slembcke/elua.lua

ERB inspired templates for Lua.

Lua30Updated 1 year ago
SL
slembcke/neslib-template

Template NES project in C using neslib.

C++73Updated 7 years ago
SL
slembcke/slembcke.github.io

Website

JavaScript31Updated 1 year ago
SL
slembcke/famitone5.0Fork

NES music driver

Assembly00Updated 1 year ago
SL
slembcke/ChipmunkColorMatch

A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.

Objective-C1811Updated 8 years ago
SL
slembcke/InterglacticTransmissing

Interglactic Transmissing for NES

C83Updated 8 years ago
SL
slembcke/critical-match

A hybrid platform/color matching game for NES.

C++120Updated 1 year ago

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