Top Repositories
Rust image processing.
Illustrates an issue with OpenGL blending for a question on Stack Overflow. Uses code from raywenderlich.com
A small sample app highlighting an issue I've been having with using cocos2d v3 inside a UIKit app.
minimal cross-platform standalone C headers
Rust bindings for the sokol headers (https://github.com/floooh/sokol)
Repositories
32minimal cross-platform standalone C headers
No description provided.
Rust bindings for the sokol headers (https://github.com/floooh/sokol)
No description provided.
An example showing how to get Sokol working inside GTK.
Rust image processing.
A tracing layer for macOS/iOS's `oslog`
A utility for reading and writing binary file formats.
No description provided.
An experimental Bevy plugin for rendering Dioxus apps directly within Bevy, using Bevy ECS entities for view elements
Helpers for working with 2D tilemaps created with the Tiled map editor
Reads files from the Tiled editor into Rust
Integrate wgpu into existing iOS | Android apps.
A flutter plugin for uploading and downloading files to and from iCloud
Photoshop file parsing in Rust.
An easy to use Swift wrapper around iCloud Drive.
Grabs the dominant color or a representative color palette from an image.
A reimplementation of a few CoreGraphics types in Rust.
No description provided.
Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS
No description provided.
A package that implements Pull-Down Button from iOS 14 in Flutter. Highly customizable.
File picker plugin for Flutter, compatible with mobile (iOS & Android), Web, Desktop (Mac, Linux, Windows) platforms with Flutter Go support.
Dart packages related to FFI and native assets bundling.
No description provided.
🔭 Cross-platform filesystem notification library for Rust.
Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
Typeshare is the ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI.
Illustrates an issue with OpenGL blending for a question on Stack Overflow. Uses code from raywenderlich.com
A small sample app highlighting an issue I've been having with using cocos2d v3 inside a UIKit app.