Rafael Delboni
rafaeldelboni
Any content you create can and will be used against you.
Languages
Top Repositories
Repository to document my builds and projects.
Basic config to transform your NVIM in a powerful Clojure IDE using fennel, clojure-lsp and conjure.
A curvy and juicy neovim configuration following the "Keep it simple!" design principle, but using nfnl instead of aniseed.
Static Markdown Blog/Site using Fulcro & Pathom with no backend
My Setup
Cpp, Cmake, Raylib, Raylib-cpp and Bullet3 Boilerplate
Repositories
121Repository to document my builds and projects.
My personal landing page.
A curvy and juicy neovim configuration following the "Keep it simple!" design principle, but using nfnl instead of aniseed.
My Setup
Basic config to transform your NVIM in a powerful Clojure IDE using fennel, clojure-lsp and conjure.
Testing Godot for a Top Down 3D Game
C, Cmake and Raylib Boilerplate
Minimal Helix Scratch Template
Playing around with an websocket component for the parenthesin components
Small experiment with squint + vite(st) + react
Quick study over the ergonomics of using cljs + threejs + rapier
Quick study over the ergonomics of using cljs + babylonjs + havok
Choc Corne ZMK Firmware
Playground combining wtr with cljs
A simple project to setup jsdom, portfolio with helix and shadow-cljs.
A simple project to setup and evaluate flex with helix.
A simple project to setup and evaluate zustand with helix.
squint require with dots bug repro
Static Markdown Blog/Site using Fulcro & Pathom with no backend
Quick study over the ergonomics of using cljs + threejs + rapier + recast
Quick study over the ergonomics of using squint + threejs + rapier + recast
A spritesheet generator library using the piston's texture_packer
Trying to replicate Context Steering Behavior-Driven Steering article in Godot
Reimplementation of clojuredocs.org using helix and refx.
Following Brackeys Basic Godot Tutorial with CSharp
Cpp, Cmake, Raylib, Raylib-cpp and Bullet3 Boilerplate
Discord, Slack and Telegram bot that roll dices using using commands like `/roll 4d6+4`.
In Zero to Hero, a puzzle-platformer, you control a formless shadow blob that slowly learns to mimic the abilities of fallen heroes.
An experiment to compare the same project created using ClojureScript (CLJS) and Squint by porting a Three.js example instancing performance
Sample beginner Angular application using NancyFx + MongoDB + Nancy.Authentication.Token