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Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.
Unreal Engine plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.
π Plugin for UE4 that lets you control RGB devices using materials and textures
UE4 plugin for a spline component that makes it easy to add metadata to spline points
Plugin for Maya that simplifies the process of exporting meshes to Substance Painter
A launch point for your personal nvim configuration
Repositories
12Unreal Engine plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.
Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.
UE4 plugin for a spline component that makes it easy to add metadata to spline points
π Plugin for UE4 that lets you control RGB devices using materials and textures
A launch point for your personal nvim configuration
Plugin for Maya that simplifies the process of exporting meshes to Substance Painter
No description provided.
Simple wrapper of renderdoc-rs for bevy
Game engine I'm developing for educational purposes. WIP
Collection of miscellaneous portable C snippets.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages