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Viktor Pramberg

pramberg

Senior Tools Programmer

Elsewhere Entertainment
MalmΓΆ

Languages

C++70%Rust20%Python10%

Top Repositories

Repositories

12
PR
pramberg/NeatFunctions

Unreal Engine plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.

C++111Updated 6 months ago
PR
pramberg/NeatMetadata

Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.

C++165Updated 9 months ago
unrealunreal-engineunreal-engine-5unreal-engine-plugin
PR
pramberg/MetaSpline

UE4 plugin for a spline component that makes it easy to add metadata to spline points

C++40Updated 1 year ago
PR
pramberg/DeviceRGB

🌈 Plugin for UE4 that lets you control RGB devices using materials and textures

C++100Updated 1 year ago
corsairicuelogitechlogitech-sdkpluginrazerrazer-chromargbrgb-ledue4ue4-pluginwooting
PR
pramberg/kickstart.nvimFork

A launch point for your personal nvim configuration

00Updated 1 year ago
PR
pramberg/MayaToPainter

Plugin for Maya that simplifies the process of exporting meshes to Substance Painter

Python20Updated 2 years ago
PR
pramberg/bevy_editor_plsFork

No description provided.

Rust00Updated 3 years ago
PR
pramberg/bevy_renderdoc

Simple wrapper of renderdoc-rs for bevy

Rust02Updated 3 years ago
PR
pramberg/Evoke

Game engine I'm developing for educational purposes. WIP

C++00Updated 5 years ago
PR
pramberg/portable-snippetsFork

Collection of miscellaneous portable C snippets.

00Updated 5 years ago
PR
pramberg/magic_enumFork

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

C++00Updated 5 years ago
PR
pramberg/ShaderConductorFork

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++00Updated 5 years ago

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