Jérémie Piellard
piellardj
3D rendering, massively parallel computing, applied mathematics / / / WebGL, WebGPU, Three.js
Languages
Loading contributions...
Top Repositories
Ray-tracing engine for real-time diamond rendering in WebGL
Tool to turn any image into string art.
Stereogram (aka Magic Eye) solver, for people who can't see them .
Stereogram (aka Magic Eye) generator running on GPU with WebGL.
WebGPU water simulation handling up to a million particles.
Stable fluid simulation on GPU using WebGL.
Repositories
48Ray-tracing engine for real-time diamond rendering in WebGL
Stereogram (aka Magic Eye) solver, for people who can't see them .
Tool to turn any image into string art.
Variations on Conway's Game of Life, running on GPU
Performant 2D strange attractors plotter
Stereogram (aka Magic Eye) generator running on GPU with WebGL.
Real-time fur rendering with threejs / webgl
Reaction-diffusion on GPU in WebGL.
Parallax mapping demonstration, comparison with normal mapping. C++/OpenGL,GLSL
This is an online tool to generate TOTP codes like an app such as Google Authenticator would do.
WebGPU water simulation handling up to a million particles.
Static hotel website I built for my friend's chalet.
This project aims at creating colorful art by using iterative tessellation. Each scene is completely random and supports infinite zooming.
Non-circular gears generator. Rendered with SVG.
Fluid simulation by solving Navier-Stokes equations on CPU.
WebGL generation of Rorschach patterns using 3D gradient noise.
Interactive 2D water simulation running on GPU, using C++, SFML, OpenGL shaders.
Stable fluid simulation on GPU using WebGL.
Projects hub page
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
Static webpage generator based on EJS/SASS/TS
Simple tool for formatting LDAP filters in a readable manner.
Panorama viewer and editor
No description provided.
Interactive and dynamic painting simulation in WebGL
Basic particles simulation running fully on GPU, using the new WebGPU API.
This is me learning rust.
Particle system running on GPU, with collisions
Simple flowers scene with simple rope physics and Verlet integration.
No description provided.