Martin Svanberg
msvbg
Doing things with Bevy
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81
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Rust
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81A utility AI library for Bevy
No description provided.
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A refreshingly simple data-driven game engine built in Rust
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Deprecated Rust bindings for Metal
A cross-platform, safe, pure-Rust graphics API.
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
nix modules for darwin
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A simple parser combinator library with emphasis on ease of use.
An integration to render with Vello in Bevy game engine.
Data-driven content generation for Bevy
Ergonomic and Correct Utility AI for Bevy Engine
C bindings for the Clipper2 polygon clipping and offsetting library
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
A straightforward stateful input manager for the Bevy game engine.
A polygon Clipping and Offsetting library for Rust.
Exposing unsafe FFI for Clipper2 library for Rust.
Pathfinding using Polyanya
The source files for the official Bevy website
Rust bindings to the SteamWorks SDK
A floating origin plugin for worlds larger than the observable universe
Networking library for the Bevy game engine
A simple bitset container for Rust
Smooth pixel-perfect camera for Bevy
Display inline information of the last commit that edited the currently selected line in the editor
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Pomodoro server for synchronized work across teams