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Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.
Public DOTSNET issue tracker
A Curated List of Game Network Programming Resources
C# Collection wrappers with Training wheels for people to easier debug accidental data races etc.
Repositories
40Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.
A Curated List of Game Network Programming Resources
A socket server and client example using SocketAsyncEventArgs
Cecil is a library to inspect, modify and create .NET programs and libraries.
C# Collection wrappers with Training wheels for people to easier debug accidental data races etc.
:id: GUID regenerator for Unity assets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
No description provided.
Cross-platform game engine in Rust.
Public DOTSNET issue tracker
LiteNetLib based transport for Mirror
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SocketAsyncEventArg from msdn
Simple, powerful, cross-platform SQLite client and ORM for .NET
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KCP - A Fast and Reliable ARQ Protocol (快速可靠传输协议)
Modified Python API for cloud build generated from swagger
Brain-free rsync GUI – Native Mac GUI app for rsync inspired by grsync ♻️
libuv2k public repository for issue tracking
.Net standard/Core binding for Libuv
Authoritative Pong Game Server C#
Unity 2019 Multiplayer Pong Game Client which is developed with new Unity ECS
CS: A network library for client/server games with dedicated servers
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A KCP C# implementation for .net core
A Reliable-UDP Library for erlang