Minseo Park
miinso
real-time graphics and simulation
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Top Repositories
Physics simulation demo using Filament rendering engine and Bullet Physics SDK.
Prebuilt mediapipe packages and demos ready to deploy on your device at one go. 💨
Standalone implementation of https://github.com/bootchk/resynthesizer
Fortran rules for Bazel
Flang (LLVM Fortran compiler) binaries with wasm32 cross-compilation support
Repositories
54rigid body sim from SIGGRAPH'22 course
OpenGL boilerplate across GLFW, EGL, ANGLE
SIMulation PACkage.
Fortran rules for Bazel
No description provided.
A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.
The central registry of Bazel modules for the Bzlmod external dependency system.
No description provided.
Flang (LLVM Fortran compiler) binaries with wasm32 cross-compilation support
Physics simulation demo using Filament rendering engine and Bullet Physics SDK.
Vue SFC REPL as a Vue 3 component
An extension of the Flexible Collision Library
Standalone implementation of https://github.com/bootchk/resynthesizer
Easy-to-use linear and non-linear solver
Augmented Vertex Block Descent (AVBD) reference implementation
Prebuilt mediapipe packages and demos ready to deploy on your device at one go. 💨
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
No description provided.
Port of Facebook's LLaMA model in C/C++
A position-based physics engine
No description provided.
No description provided.
WebIDL parser
Suite of gimp plugins for texture synthesis
No description provided.
A fast entity component system (ECS) for C & C++
Cross-platform, customizable ML solutions for live and streaming media.
No description provided.
Embree ray tracing kernels repository.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.