Markus Moenig
markusmoenig
Creator of open source applications and games.
Languages
Top Repositories
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
A Metal fragment shader editor for macOS and iOS
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
A 3D modeling and rendering programming language utilizing SDFs.
A visual Metal shader editor for macOS and iPadOS
A standalone rich text editor based on the 2d canvas
Repositories
54Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
A 3D modeling and rendering programming language utilizing SDFs.
No description provided.
A Metal fragment shader editor for macOS and iOS
Rusterix is a fast software renderer and a retro game engine with support for procedural content.
A voxel based shape prozessing language. Create 3D worlds and models of any density.
6502 Fantasy Console with a built-in C-to-ASM compiler.
No description provided.
No description provided.
A cross platform application framework for Rust with UI and visual coding support.
Denrim Website
A visual Metal shader editor for macOS and iPadOS
No description provided.
A Raycaster engine written in Rust
Code games in Swift and C in this "down to the metal" game framework for Xcode
A standalone rich text editor based on the 2d canvas
Unique text based 2D game creator for macOS, iOS and tvOS
RPU is a GLSL compatible programming language for rendering procedural graphics on the CPU.
No description provided.
Shape-Z VSCode Language Extension
No description provided.
A Python Interpreter written in Rust
No description provided.
A standalone code editor with syntax highlighting and themes.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
No description provided.
Scripting language for Swift with upcoming GPU support
No description provided.
Make Rust based 2D games and apps accessible in Xcode
A library of tillable, procedural noise and pattern functions. Implemented in Swift and utilizes the Surge Library.