Luke Barnard
lukebarnard1
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Top Repositories
a blogging platform built on [matrix]
A terminal multiplexer inspired by xmonad
One to Many - The Fully Distributed Secure Social Network
A library that exposes matrix-js-sdk state via Redux
Distributed Game Library built on Matrix
Do some stuff
Repositories
34A terminal multiplexer inspired by xmonad
a blogging platform built on [matrix]
Community plugins list, theme list, and releases of Obsidian.
A Holly Jolly Repository
A repo full of my hopefull attempts at learning Rust
A config-based component theming tool
A repo for a blog about using Storybook with a Parcel app
A repo of my personal dev config
One to Many - The Fully Distributed Secure Social Network
This plugin for parcel generates a sw.js file included automatically inside index.html to allow the use of workbox in your application
Fork pseudoterminals in Node.JS
A proximity-based social network
A simple command line journal application that stores your journal in a plain text file.
Clean up user-submitted HTML, preserving whitelisted elements and whitelisted attributes on a per-element basis. Built on htmlparser2 for speed and tolerance
A library that exposes matrix-js-sdk state via Redux
Distributed Game Library built on Matrix
A React framework for efficiently building powerful web applications -
A news-posting bot for matrix for #THEPort2017
Explanation-based logging
Twitter AS bridge for Matrix
Matrix Application Service framework in Node.js
Do some stuff
Overcoming problems faced behind NAT-enabled routers using a combination of UDP and TCP.
An example of a Substitution Permutation Network
`ws`: The fastest RFC-6455 WebSocket implementation for Node.js.
Embedded datastore for node.js
Coursework for the "intelligent agents" course @UniOfBath using AgentScape to model multi-agent systems. This specific coursework deals with simulating exploration and retrieval tasks of teams of rovers.
A Single Page Application client for o2m
Text-based game engine
Browser-based event display for the CMS experiment at the LHC, using WebGL.