Kyle Somers
kylesomers
Sr. Manager, Solutions Architecture - Gaming Industry at AWS
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8A sample solution for converting CloudFront Real-time log records into time-series metrics for monitoring.
The Game Analytics Pipeline solution helps game developers to apply a flexible, and scalable DataOps methodology to their games. Allowing them to continuously integrate, and continuously deploy a scalable serverless data pipeline for ingesting, storing, and analyzing telemetry data generated from games, and services.
The AWS Game Backend Framework allows you to integrate your game clients with AWS backend services, with secure scalable identity management and authentication, and integrations to commonly used game platform identity providers and game engines.
[Community Supported] Perforce (Helix Core) interface for writing Prometheus metrics from real-time analysis of p4d log files.
The Game Analytics Pipeline is a customer deployable reference architecture to help game developers ingest, store, and analyze telemetry data from games and services.
Code and walkthrough labs to set up a serverless chat application for the Zombie Apocalypse Workshop
Reference architecture for deploying Nginx on ECS, both as a basic static resource server, and as a reverse proxy in front of a dynamic application server.
Code and walkthrough labs to set up serverless applications for Wild Rydes workshops