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Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A tiny deep learning training framework implemented from scratch in C++ that follows PyTorch's API.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Tiny C++ LLM inference implementation from scratch
Multi-process sharing of OpenGL textures on Android, based on HardwareBuffer
Hook opengl es function call on Android by replacing TLS entry point
Repositories
14Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Tiny C++ LLM inference implementation from scratch
A tiny deep learning training framework implemented from scratch in C++ that follows PyTorch's API.
Hook opengl es function call on Android by replacing TLS entry point
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Multi-process sharing of OpenGL textures on Android, based on HardwareBuffer
Gray-Code Structured Light utilities
Render Spine Animation Using OpenGL/OpenGL ES on Mac/Android/iOS
Tensors and Dynamic neural networks in Python with strong GPU acceleration
A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
A Lua to JS transpiler / runtime
AMD Open Source Driver For Vulkan
RenderDoc is a stand-alone graphics debugging tool.
realtek chipset driver for usb-wifi-adapter