Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Port of JoltPhysics to JavaScript using emscripten
Demonstrates how to use CMake to include Jolt Physics in your own project
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
Split screen tank multiplayer game made in 1997
Source code + article about efficient ray casting against triangles for games
Repositories
18A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Port of JoltPhysics to JavaScript using emscripten
Source code + article about efficient ray casting against triangles for games
Godot Engine – Multi-platform 2D and 3D game engine
Demonstrates how to use CMake to include Jolt Physics in your own project
Split screen tank multiplayer game made in 1997
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
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Archived documentation for all released version of JoltPhysics
No description provided.
JoltPhysics C interface
Godot Jolt – Godot extension that integrates the Jolt physics engine
Turn based strategy browser game
A code snippet to be included into the PhysX repository to compare performance between Jolt and PhysX
A code snippet to be included into the Bullet repository to compare performance between Jolt and Bullet
Emscripten: An LLVM-to-WebAssembly Compiler
An updated build of PEEL dedicated to PhysX
Demonstration and Template Projects