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Mike Wuetherick

gekidoslair

Founder / CTO - Megacrush Interactive Tech Director - Cloudhead Games

Megacrush Interactive
Vancouver, BC, Canada

Languages

C#78%PowerShell11%JavaScript11%

Repos

12

Stars

1

Forks

1

Top Language

C#

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Top Repositories

Repositories

12
GE
gekidoslair/unity-grading-utils

tools to help me grade unity projects

PowerShell00Updated 2 months ago
GE
gekidoslair/gekidoslair

Github Profile Page

00Updated 7 months ago
GE
gekidoslair/UniSkinFork

Make your Unity custom editor skin with UniSkin :)

00Updated 5 years ago
GE
gekidoslair/Virtual-FilmbackFork

An in-editor, Unity VR directing tool

10Updated 6 years ago
GE
gekidoslair/extendingtimeline

examples from extending timeline blog

C#00Updated 5 years ago
GE
gekidoslair/openupmFork

OpenUPM - Open Source Unity Package Registry (UPM)

JavaScript00Updated 2 years ago
GE
gekidoslair/AssetBundleEditorFork

Utility for unity to help organise assets in bundles

C#01Updated 9 years ago
GE
gekidoslair/unity-rts-demoFork

A demo / foundation for an RTS game built using Unity 3d with C# scripting

C#00Updated 10 years ago
GE
gekidoslair/Better-DefinesFork

An easy and elegant way to manage your preprocessor directives in Unity3D

C#00Updated 10 years ago
GE
gekidoslair/UberLoggerFork

Replacement logging framework for Unity, with a new editor and in-game console

C#00Updated 10 years ago
GE
gekidoslair/UnityPSDLayoutToolFork

A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.

C#00Updated 10 years ago
GE
gekidoslair/Unity-Resource-CheckerFork

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

C#00Updated 12 years ago

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Mike Wuetherick (gekidoslair) | GitHunt