Elie Michel
eliemichel
Computer Graphics research and teaching.
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Top Repositories
A Blender add-on to import models from google maps
Import shaders end environments in Blender from a single URL
Learn to use WebGPU for native graphic applications in C++
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
A Unity package to make runtime procedural mesh generation more flexible.
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
Repositories
192A Blender add-on to import models from google maps
Learn to use WebGPU for native graphic applications in C++
A Unity package to make runtime procedural mesh generation more flexible.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch.
This is an experiment around the reproduction of Stalberg's Townscaper
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
An RAII wrapper around the objects of the WebGPU native API.
The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)
An extension for the GLFW library for using WebGPU native.
Demo that use multiple Gaussian Splatting objects in Babylon.js with global depth sorting.
Lily Render 360 is a tool for rendering a Unity scene into stitch-free equirectangular images
An extension for the SDL3 library for using WebGPU native.
Raw data and processing scripts for the SIGGRAPH 2025 Talk "Towards a sustainable use of GPUs in Graphics Research"
Web page of SIGGRAPH 2025 Talk "Towards a sustainable use of GPUs in Graphics Research"
The accompanying code of the Learn WebGPU C++ programming guide
Import shaders end environments in Blender from a single URL
An extension for the SDL2 library for using WebGPU native.
Custom GUI for your Blender add-ons using Dear ImGui
A starter kit and reference for writing advanced Blender add-ons
A Python command-line utility for converting and processing 3D Gaussian Splatting models. Supports N-to-N conversion between 3DGS (.ply), KSplat, SOG, SPZ, Splat, CloudCompare, Parquet, and Compressed PLY. Includes GPU-accelerated filtering (SOR, Density).
An online utility tool to generate C++ boilerplate binding code by parsing WGSL.
The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"
Webpage for the Eurographics 26 paper "Dripping Thin Films for Real-time Digital Painting"
A comprehensive list of papers for the definition of World Models and using World Models for General Video Generation, Embodied AI, and Autonomous Driving, including papers, codes, and related websites.
Only look at releases! This fork of Dawn is use to share precompiled artifacts until upstream shares official builds.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Branch of Blender featuring a Houdini Engine based modifier
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.
A little toy reproducing Monument Alley basic mechanism in Unity