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Elie Michel

eliemichel

Computer Graphics research and teaching.

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C++33%Python17%C#17%C13%HTML8%TypeScript4%Cython4%Rust4%

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Top Repositories

Repositories

192
EL
eliemichel/MapsModelsImporter

A Blender add-on to import models from google maps

Python2.8k315Updated 1 year ago
EL
eliemichel/LearnWebGPU

Learn to use WebGPU for native graphic applications in C++

C++59590Updated 3 days ago
cppgraphicslecture-noteswebgpu
EL
eliemichel/BMeshUnity

A Unity package to make runtime procedural mesh generation more flexible.

C#37332Updated 2 years ago
EL
eliemichel/WebGPU-Cpp

A single-file zero-overhead C++ idiomatic wrapper for WebGPU native

C++46527Updated 6 months ago
EL
eliemichel/diffusersFork

🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch.

00Updated 6 days ago
EL
eliemichel/TownBuilder

This is an experiment around the reproduction of Stalberg's Townscaper

C#214Updated 2 years ago
EL
eliemichel/WebGPU-distribution

CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.

C++24643Updated 6 months ago
webgpu
EL
eliemichel/WebGPU-raii

An RAII wrapper around the objects of the WebGPU native API.

C++101Updated 11 months ago
EL
eliemichel/MesoGen

The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)

C++274Updated 2 years ago
EL
eliemichel/glfw3webgpu

An extension for the GLFW library for using WebGPU native.

C10427Updated 9 months ago
EL
eliemichel/Babylon-Rigged-GSplat

Demo that use multiple Gaussian Splatting objects in Babylon.js with global depth sorting.

TypeScript30Updated 1 month ago
EL
eliemichel/LilyRender360

Lily Render 360 is a tool for rendering a Unity scene into stitch-free equirectangular images

C#615Updated 6 years ago
EL
eliemichel/sdl3webgpu

An extension for the SDL3 library for using WebGPU native.

C568Updated 10 months ago
EL
eliemichel/sustainable-gpu-usage-data

Raw data and processing scripts for the SIGGRAPH 2025 Talk "Towards a sustainable use of GPUs in Graphics Research"

Python21Updated 3 weeks ago
EL
eliemichel/sustainable-gpu-usage

Web page of SIGGRAPH 2025 Talk "Towards a sustainable use of GPUs in Graphics Research"

HTML00Updated 3 weeks ago
EL
eliemichel/LearnWebGPU-Code

The accompanying code of the Learn WebGPU C++ programming guide

16236Updated 6 months ago
cppgraphicslecture-noteswebgpu
EL
eliemichel/LilySurfaceScraper

Import shaders end environments in Blender from a single URL

Cython61661Updated 11 months ago
EL
eliemichel/sdl2webgpu

An extension for the SDL2 library for using WebGPU native.

C557Updated 11 months ago
EL
eliemichel/BlenderImgui

Custom GUI for your Blender add-ons using Dear ImGui

Python10814Updated 2 years ago
EL
eliemichel/AdvancedBlenderAddon

A starter kit and reference for writing advanced Blender add-ons

Python394Updated 5 years ago
EL
eliemichel/3dgsconverterFork

A Python command-line utility for converting and processing 3D Gaussian Splatting models. Supports N-to-N conversion between 3DGS (.ply), KSplat, SOG, SPZ, Splat, CloudCompare, Parquet, and Compressed PLY. Includes GPU-accelerated filtering (SOR, Density).

10Updated 1 month ago
EL
eliemichel/WebGPU-AutoLayout

An online utility tool to generate C++ boilerplate binding code by parsing WGSL.

Rust130Updated 1 year ago
EL
eliemichel/DagAmendment

The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"

C++17322Updated 2 years ago
EL
eliemichel/dripping-thin-films

Webpage for the Eurographics 26 paper "Dripping Thin Films for Real-time Digital Painting"

HTML00Updated 1 month ago
eurographicsfluid-simulation
EL
eliemichel/Awesome-World-ModelsFork

A comprehensive list of papers for the definition of World Models and using World Models for General Video Generation, Embodied AI, and Autonomous Driving, including papers, codes, and related websites.

10Updated 3 days ago
EL
eliemichel/dawn-prebuiltFork

Only look at releases! This fork of Dawn is use to share precompiled artifacts until upstream shares official builds.

C++141Updated 1 month ago
EL
eliemichel/Babylon.jsFork

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

00Updated 1 month ago
EL
eliemichel/HoudiniEngineForBlender

Branch of Blender featuring a Houdini Engine based modifier

18613Updated 6 years ago
EL
eliemichel/SlangWebGPU

A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.

C++782Updated 1 year ago
EL
eliemichel/MonumentValley

A little toy reproducing Monument Alley basic mechanism in Unity

C#131Updated 4 years ago

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