Doug Binks
dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics. Co-founder of enkisoftware with @juliettef
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A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
C and C++ Minecraft Importer library
Examples for enkiTS
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
Clone of https://bitbucket.org/jonasmeyer/microprofile
Repositories
31A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
Examples for enkiTS
C and C++ Minecraft Importer library
A multi-platform library for OpenGL, window and input
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
Clone of https://bitbucket.org/jonasmeyer/microprofile
Make changes to your C++ code at runtime
Toy path tracer for my own learning purposes
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Test tags
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
DynamicResolutionRendering_source_V3_update
This repository contains the source of "The Machinery book " and some other books.
Immediate mode 3D gizmo for scene editing
No description provided.
GLEW and GLFW combined as a shared library.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Store for images for open source projects
BGFX Render Thread Test
Minimalistic GUI library for OpenGL
Intel's Software Occlusion Culling demo with my modifications
Minimal bgfx "hello world" example
C++ Audio Plug-in Framework for desktop, mobile and web [PRE-RELEASE]
RenderDoc is a stand-alone graphics debugging tool developed by Crytek
libRocket - The HTML/CSS User Interface library
sjson: no {} needed around the whole file; "=" is allowed instead of ":"; quotes around the key are optional; commas after values are optional; read access through compile time hashes much faster than string compares
Fork of OpenAL Soft from git://repo.or.cz/openal-soft.git. See http://kcat.strangesoft.net/openal.html