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A graphics engine in Haskell based on Vulkan. Early alpha stage.
The beginnings of a roguelike using https://github.com/cjay/vulkyrie
Solutions for https://adventofcode.com/2018
Overloaded plugin
Typed eDSL for writing UPLC /ˈpluː.tɑːk/
Low-level low-overhead haskell bindings to vulkan API
Repositories
15A graphics engine in Haskell based on Vulkan. Early alpha stage.
Overloaded plugin
The beginnings of a roguelike using https://github.com/cjay/vulkyrie
Typed eDSL for writing UPLC /ˈpluː.tɑːk/
Low-level low-overhead haskell bindings to vulkan API
A wrapper around MVector that enables push/pop/append functionality.
Many-dimensional type-safe numeric ops
A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!
Haskell bindings to GLFW
Low-level Haskell bindings to GLFW
A functionally reactive game engine, with headgear to protect you from the headache of game development provided.
Solutions for https://adventofcode.com/2018
Improved Haskell support for Flycheck
Composable, streaming, and efficient left folds
Split ergonomic keyboard with many thumb keys.