Javier Arevalo
TheJare
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TypeScript
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Reverse engineered source for the 1987 Sinclair Spectrum game "Stardust"
Source Code for the DOS game Speed Haste (1995)
HTML5 Canvas-based port of my old Firedemo
A mini Global Game Jam 2019 entry
A simple, cross-platform terminal-based file manager written in Go
Command-line tool to pack multiple images into an atlas
Repositories
50Source Code for the DOS game Speed Haste (1995)
HTML5 Canvas-based port of my old Firedemo
Advent of Code 2025
My entry for the Ludum Dare 46 game jam: Keep it Alive
Config files & assorted conveniences
Windows command-line tool to generate bitmap fonts from Truetype
Reverse engineered source for the 1987 Sinclair Spectrum game "Stardust"
Advent of Code 2024, learning Ruby
A mini Global Game Jam 2019 entry
Phaser is a light-weight 2D game framework for making HTML5 games for desktop and mobile browsers
A simple, cross-platform terminal-based file manager written in Go
Advent of Code 2023 - testing the waters with Godot
Ludum Dare 52 game jam: Harvest Clicker
Advent of Code 2022
Command-line tool to pack multiple images into an atlas
Ludum Dare 51 Game Jam entry. The theme is: Every 10 seconds
Advent of Code 2021
I will host a blog at http://thejare.github.io/, someday
Really old and unfinished demosystem
Fork of https://github.com/fdehau/tui-rs
Quick Ludum Dare 47 entry: Stuck in a Loop
Little color matching HTML5 game for my little one
Little doc with useful basis functions
Repair!
Utility classes for working with Unity 3D
Example of Facebook game with HTML5 client and NodeJS server
Fork of https://gitlab.redox-os.org/Jezza/termion
A simple Typescript + ReactJS + Webpack example
Rust wrapper around bgfx.
Webpack plugin for Rust