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Automatically set LOOPSTART / LOOPLENGTH / LOOP_START / LOOP_END tags via cross-correlation for looping BGM in RPG Maker etc.
Stitch a zoomed-in image into a zoomed-out image of the same scene, to boost resolution of that portion.
Simulate a case-insensitive filesystem with symlinks
Trim/pad audio files via cross-correlation to match timing of other audio files
MoD Control Tile Upscaler for SDXL Pipeline
Simple Directmedia Layer
Repositories
25MoD Control Tile Upscaler for SDXL Pipeline
Simulate a case-insensitive filesystem with symlinks
Automatically set LOOPSTART / LOOPLENGTH / LOOP_START / LOOP_END tags via cross-correlation for looping BGM in RPG Maker etc.
Simple Directmedia Layer
Various plugins for various Illusion games
An implementation of various color transfer algorithms.
Trim/pad audio files via cross-correlation to match timing of other audio files
Spandrel gives your project support for various PyTorch architectures meant for AI Super-Resolution, restoration, and inpainting. Based on the model support implemented in chaiNNer.
Stitch a zoomed-in image into a zoomed-out image of the same scene, to boost resolution of that portion.
A python program for repeating music endlessly and creating seamless music loops, with play/export/tagging support.
English Launchers for games made by Illusion Soft
A Ruby library for collecting memory information on your system
Find similar audio files via cross-correlation
No description provided.
A node-based image processing and AI upscaling GUI that makes it easy to chain together complex processing tasks.
No description provided.
Stable Diffusion web UI
JSON (ECMA-404 and JSON5) parser & stringifier for C++11
Find the engine used within a game by it's .exe file (or surrounding files). For use on PCGamingWiki.
A modified version of the original ESRGAN test.py script with added features
A Fast, Extensible Progress Bar for Python and CLI
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
Free Software implementation of the Ruby Game Scripting System (RGSS)
My attempt at using SDL the best way possible for game dev regarding input lag, graphic settings, and others user issues.
A simple Koikatu (コイカツ!) save game editor written in C#