The Reloaded Project
Reloaded-Project
Free and open source set of modding tools and libraries. Built with LOVE 💖 from scratch by @Sewer56. Contributions welcome!
Languages
Repos
33
Stars
1.6k
Forks
278
Top Language
C#
Loading contributions...
Top Repositories
Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
Advanced native function hooks for x86, x64. Welcome to the next level!
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
Repositories
33Common Project Configurations for Developing and Shipping Cross Platform Rust code in The Reloaded Project
Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
Index for update library related operations, such as searching for mods.
[WIP] Formal Specification for the Next Iteration of Reloaded
GitHub Actions Composite Action for Building and (Optionally) Publishing a An Automated Changelog
A GitHub Actions wrapper around running `cbindgen` to generate C/C++ bindings from Rust code.
GitHub Action for building a C# wrapper library for a Rust library. Use with csbindgen.
A GitHub Action for publishing the artifacts to GitHub Releases and code packages to the package repositories
Composite Action for Building & Cross Compiling Lightweight no_std Rust Binaries with PGO
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
[WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
Advanced native function hooks for x86, x64. Welcome to the next level!
A GitHub Action for Testing Rust Projects with Coverage. Supports Cross Compilation.
Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
Community repository for storing Reloaded-II application configurations.
A GitHub Action for testing Rust projects using Wine.
GitHub Actions Composite Action for Building and (Optionally) Publishing a MkDocs Material Website
GitHub Action for testing a Rust project inside Wine on Linux
Universal file redirector for Reloaded Mod Loader II.
A theme for MkDocs Material that resembles the look of Reloaded-II
License documentation for Reloaded Project
A Reloaded II mod that tricks steam into not restarting the game when launched by an external application by dropping `steam_appid.txt` and hooking some functions. Note: Does not touch DRM.
Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.
[WIP. Not yet working] Track rust binary sizes across builds using Github Actions
Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.
An example project integrated with Cargo Bloat Action