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WIP!!! Character movement for the bevy game engine, using avian3d for physics.
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Learn how to do dependency injection like bevy engine, from scratch!
Java platform support for Visual Studio Code for full featured Java development (edit-compile-debug & test cycle)
Rust bindings to the SteamWorks SDK
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A refreshingly simple data-driven game engine built in Rust
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Extension mod for Hex Casting to add new patterns (and whatever else I feel like).
Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
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Implementation of the Lemon parser generator as a Rust procedural macro
A Rust compiler backend targeting CIL(.NET IR) and C.
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Colorblind assistance program for identifying colors
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Blockbench - A low poly 3D model editor
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Minecraft data pack that makes minecarts more useful as a means of transportation
A sentimental and convenient rebalance of minecraft gear crafting, repair, combining, and smithing.
A reactive UI framework for Bevy
Slotmap data structure for Rust