NoisyChain
NoisyChain
Mostly an artist but I play around with gamedev a bunch
Languages
Top Repositories
A fighting game engine made for Godot 4 written in C#
Deterministic collision system written in C#
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
Sakuga Engine for Unity
Simple deterministic AABB collision written in GDScript
A Lobby system made for Godot 4 using EOS C# SDK
Repositories
22A fighting game engine made for Godot 4 written in C#
Rollback Networking Library Written in C#
A Lobby system made for Godot 4 using EOS C# SDK
Deterministic collision system written in C#
Simple deterministic AABB collision written in GDScript
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
Sakuga Engine for Unity
An Arena-style fighting game camera system for Unreal Engine 4. Made with Blueprints.
The Summator Example from Custom Modules made with the GDExtension system in Godot 4
📜 A template project for building Godot 4 GDExtensions using CMake
The framework in which we battle
A complete implementation of Rollback Netcode in the Godot Engine, made in C#
Fixed point math C# library (with some extra types included)
A shader to "fix" perspective distortions in 2.5D games for Unreal engine 4.
Good Game, Peace Out Rollback Network SDK
Debug drawing utility for Godot Engine
C# Port of GGPO (https://github.com/pond3r/ggpo)
A Pseudo-random Number Generator in C#
A DLL that lets you access the ggpo library easily from Unity, and an example project using it.
Config files for my GitHub profile.
Unity C# reference source code.
Simple Vertex Color Toon Shader For Unity 3D on mobile