Wiseguy
Mr-Wiseguy
Creator of @N64Recomp, @Zelda64Recomp, and @BanjoRecomp.
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47
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341
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C
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WIP Banjo Tooie Decompilation w/ Splat
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
Banjo: Recompiled version of the Banjo-Kazooie mod BK Jiggies of Time by Kurko Mods.
Banjo: Recompiled version of the Banjo-Kazooie mod BK Nostalgia 64 by Kurko Mods.
WIP decompilation of Paper Mario
Small ROM that runs some tests to determine if cache is being emulated correctly
Repositories
47WIP Banjo Tooie Decompilation w/ Splat
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
WIP decompilation of Paper Mario
Banjo: Recompiled version of the Banjo-Kazooie mod BK Nostalgia 64 by Kurko Mods.
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
Banjo: Recompiled version of the Banjo-Kazooie mod BK Jiggies of Time by Kurko Mods.
Tool for converting Banjo-Kazooie romhacks into recomp mods
C#/.NET Core F3DEX2 displaylist decoder
Latest iteration on the PCSX emulator, heavily focused on development, debuggability, and reverse engineering.
A binary splitting tool to assist with decompilation and modding projects
N64 MIPS disassembler
library version gzip v1.2.4 with foreign function interfaces to multiple languages
No description provided.
MIPS instruction decoder
Decompilation of Mario Party 3 for N64
Space Station Silicon Valley N64 Decomp
N64 ROM for testing texture tile sampling parameters
No description provided.
Mario Party 1 US Decomp
Modification of the qoi image format (https://github.com/phoboslab/qoi) that targets RGBA16 images for N64
Blender plugin for use with libmario to let you test your levels directly in Blender
No description provided.
Small ROM that runs some tests to determine if cache is being emulated correctly
No description provided.
Builds of gcc 2.7.2 targeting mips (tailored to match kmc-gcc output)
Diff script for MIPS assembly
Reverse engineering of libultra
Level editor for the grid-based levels of Power Struggle (https://github.com/TheShaders/PowerStruggle), made in Godot
Converter for sn sdk object files
glTF to N64 model converter, supports custom glTF extensions to encode N64 rendering properties