Alex
LeXXik
IT enthusiast. In love with Playcanvas. Grab me a coffee: ko-fi.com/lexxik
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Top Repositories
Ballistics WASM for projectiles trajectories
Famo.us Quadrantik View
Simple XHR2 client for Famo.us framework
Convenience scripts for PlayCanvas Editor.
Physics components for PlayCanvas engine
A helper class to debug draw Ammo physics world state in PlayCanvas.
Repositories
27Physics components for PlayCanvas engine
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
3D Gaussian Splat Editor
Browser-based visual editor for building WebGL, WebGPU, WebXR apps
The PlayCanvas Editor API
Ballistics WASM for projectiles trajectories
Developer resources website for PlayCanvas
Direct port of the Bullet physics engine to JavaScript using Emscripten
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Port of JoltPhysics to JavaScript using emscripten
Simple XHR2 client for Famo.us framework
Famo.us Quadrantik View
NVIDIA PhysX SDK
Convenience scripts for PlayCanvas Editor.
No description provided.
A helper class to debug draw Ammo physics world state in PlayCanvas.
A tween library for PlayCanvas
UI component library for the web
Provides ability to subscribe and emit events in sync manner. With focus on performance and memory efficiency.
Fork of code from "TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds" [Wang et al. 2015]
Live examples of the PlayCanvas Engine
Official JavaScript bindings for the Rapier physics engine.
Linear algebra library for Rust.
2D and 3D physics engines focused on performance.
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
my_first_calculator.py
A step-by-step introduction to making games and interactive media with the Pixi.js rendering engine.