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LacusCon

PrayForKyoani

ChengDu,SiChuan,China

Languages

C#64%C++18%Java14%GLSL5%

Top Repositories

Repositories

38
LA
LacusCon/pitayaFork

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

00Updated 1 year ago
LA
LacusCon/nakamaFork

Distributed server for social and realtime games and apps.

00Updated 1 year ago
LA
LacusCon/AssetStudioFork

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

00Updated 2 years ago
LA
LacusCon/rlcardFork

Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.

00Updated 2 years ago
LA
LacusCon/Mahjong-AIFork

基于Suphx的立直麻将AI

00Updated 2 years ago
LA
LacusCon/UniRxFork

Reactive Extensions for Unity

C#00Updated 3 years ago
LA
LacusCon/ParticleEffectForUGUIFork

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C#00Updated 5 years ago
LA
LacusCon/ILHotFix

No description provided.

C#00Updated 6 years ago
LA
LacusCon/AssetGraphFork

New Asset Pipeline system

C#00Updated 6 years ago
LA
LacusCon/anthelionFork

Anthelion is a plugin for Apache Nutch to crawl semantic annotations within HTML pages

Java00Updated 6 years ago
LA
LacusCon/protobufFork

Protocol Buffers - Google's data interchange format

C++00Updated 7 years ago
LA
LacusCon/EntityComponentSystemSamplesFork

No description provided.

C#00Updated 7 years ago
LA
LacusCon/UnityStudioFork

Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps.

C#00Updated 7 years ago
LA
LacusCon/Entitas-CSharpFork

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C#00Updated 8 years ago
LA
LacusCon/uFrame.CompleteFork

All in one repo, includes: Kernel, Designer, Architect, MVVM, ECS

00Updated 8 years ago
LA
LacusCon/EasyDarwinFork

open source、high performance、industrial rtsp streaming server based on Darwin Streaming Server,a lot of optimization on streaming relay,KeyFrame cache,RESTful,and web management,also EasyDarwin support distributed load balancing,a simple streaming media cloud platform architecture.高性能开源RTSP流媒体服务器,基于Darwin Streaming Server 维护和优化:RTSP转发、关键帧缓存、秒开画面、RESTful接口、WEB后台管理、分布式负载均衡,基于EasyDarwin构建出了一套简单基础的流媒体云平台架构!

C++00Updated 8 years ago
LA
LacusCon/OpenCV-Marker-less-ARFork

This is a marker less augmented reality application developed using OpenCV. This code can be used under MIT license. Demo movie: http://youtu.be/KgQguj78qMA

C++10Updated 8 years ago
LA
LacusCon/nettyServerFork

一个基于netty5的HTTP和Websocket手脚架,将HTTP路由到指定的Action,并使用ehcache实现session

Java00Updated 9 years ago
LA
LacusCon/ssm-easy-templateFork

spring+springmvc+mybatis+shiro+gradle简单集成框架

Java00Updated 9 years ago
LA
LacusCon/GalaxyExplorerFork

Galaxy Explorer is the application Microsoft is building as part of the Share Your Idea campaign.

C#00Updated 9 years ago
LA
LacusCon/HoloToolkit-UnityFork

This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.

C#00Updated 9 years ago
LA
LacusCon/gvr-unity-sdkFork

Google VR SDK for Unity

C#00Updated 9 years ago
LA
LacusCon/FairyGUI-unityFork

A flexible UI framework for Unity

C#00Updated 9 years ago
LA
LacusCon/jacksonFork

Main Portal page for Jackson project

00Updated 9 years ago
LA
LacusCon/Unity_Shaders_BookFork

:book: 书籍《Unity Shader入门精要》源代码

GLSL00Updated 9 years ago
LA
LacusCon/UnityFramework

3DGame

00Updated 9 years ago
LA
LacusCon/umetalod

No description provided.

C#07Updated 9 years ago
LA
LacusCon/toluaFork

The fastest unity lua binding solution

C#00Updated 9 years ago
LA
LacusCon/behaviacFork

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

C++00Updated 10 years ago
LA
LacusCon/monoFork

Mono open source ECMA CLI, C# and .NET implementation.

C#00Updated 10 years ago

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