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Kojo Bailey

KojoBailey

Modder and Reverse Engineer, looking to land a career in Software Engineering and/or Game Development!

JoJo's Bizarre Modding Community
Liverpool, United Kingdom

Languages

C++33%Rust26%Haskell15%C7%OCaml4%C#4%Assembly4%Lua4%GDScript4%

Repos

71

Stars

19

Forks

1

Top Language

C++

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Top Repositories

Repositories

71
KO
KojoBailey/cli-calculator-ocaml

A command-line calculator, written in OCaml.

OCaml00Updated 21 hours ago
calculatorcompilerlearning-by-doingmlocamlparsertokenisertokenizer
KO
KojoBailey/KojoBailey

Wow he is literally me

00Updated 23 hours ago
KO
KojoBailey/SvZ2-Kaizen

An improvement of the original Samurai vs Zombies Defense 2, with many changes and additions!

C#41Updated 1 month ago
c-sharpcscsharpgamegame-developmentmodmoddingsamurai-vs-zombiessamurai-vs-zombies-defensesvztower-defencetower-defenseunityunity2017unity3d
KO
KojoBailey/cli-calculator-hs

Simple command-line calculator, written in Haskell.

Haskell00Updated 1 week ago
binary-treecalculatorclicommand-lineevaluatorfunctional-programminghaskellhslearning-by-doinglexerparserterminal-basedtokenisertokenizer
KO
KojoBailey/NUCC-010-Template-Library

010 Editor templates for NUCC data.

C20Updated 1 year ago
010-editor010-templates010editorbinarybinary-templatesbtcc2cyberconnectcyberconnect2hexlibrarynu-librarynuccxfbin
KO
KojoBailey/fibonacci-asm

A calculator for fibonacci terms, programmed in x86 assembly and wrapped in C++.

C++00Updated 1 week ago
64-bitasmasmx86assemblyassembly-languageassembly-x86assembly-x86-64cpluspluscppfibonaccifibonacci-sequencelearning-by-doingnasm-assemblyx86x86-64x86-assembly
KO
KojoBailey/binary-cpp-library

A C++23 library for parsing the binary data of files and whatnot both easily and cleanly.

C++20Updated 1 week ago
binarycpluspluscppcpp23hpplibrarysingle-include
KO
KojoBailey/linear-regression-rs

Calculations for linear regression, implemented in Rust.

Rust00Updated 1 week ago
learning-by-doinglinear-regressionrsrust
KO
KojoBailey/linear-regression-hs

Calculations for linear regression, implemented in Haskell.

Haskell00Updated 1 week ago
haskellhslearning-by-doinglinear-regression
KO
KojoBailey/CPlusPlus

No description provided.

C++00Updated 3 weeks ago
KO
KojoBailey/algorithms-c-cpp

Implementation of some algorithms in C/C++, for learning purposes.

C++00Updated 3 weeks ago
algorithmscc-langcpluspluscpplearning-by-doing
KO
KojoBailey/algorithms-asm

Implementation of some algorithms in Assembly, for learning purposes.

Assembly10Updated 3 weeks ago
algorithmsasmassemblylearning-by-doingx86x86-asmx86-assembly
KO
KojoBailey/nucc-json-lib-rs

JSON library for de/serialising CyberConnect2's NUCC data structures.

Rust00Updated 3 weeks ago
KO
KojoBailey/nucc-binary-lib-rs

Rust library providing an interface for the CyberConnect2 "nuccBinary" data structures.

Rust00Updated 3 weeks ago
cc2cyberconnect2interfacelibrarymoddingnuccrsrust
KO
KojoBailey/japi-merging-rs

A JoJoAPI plugin that merges data for simpler and more compatible modding of JJBA ASBR.

Rust00Updated 4 weeks ago
all-star-battle-rasbrjapijjbajojojojoapimodmoddingpluginrsrust
KO
KojoBailey/C

No description provided.

C00Updated 4 weeks ago
KO
KojoBailey/japi-wrapper-rs

A Rust wrapper for JoJoAPI.

Rust10Updated 4 weeks ago
KO
KojoBailey/nucc-binary-asbr-lib-rs

Rust library for de/serialising CyberConnect2's nuccBinary formats to and from binary-encoded data.

Rust00Updated 1 month ago
all-star-battle-rasbrcc2cyberconnect2jjbalibrarymoddingnuccrsrust
KO
KojoBailey/xfbin-lib-rs

Rust library for deserialising (reading) and serialising (writing) CyberConnect2 XFBIN files.

00Updated 1 month ago
KO
KojoBailey/JAPI-XFBIN-Merger

A C++ plugin for JoJoAPI that allows the merging of XFBIN data for mods that are more compatible with each other and easier to create.

C++10Updated 1 month ago
apiasbrcppcpp23dlljapijojoapimoddingplugin
KO
KojoBailey/JAPIFork

Modding API for Plants vs. Zombies Game of the Year on Steam

C++00Updated 1 month ago
KO
KojoBailey/OpenGL-Playground

Place for me to learn and play around with OpenGL in C++.

C++00Updated 1 month ago
KO
KojoBailey/neovim-config

My config for Neovim, using Lua.

Lua00Updated 1 month ago
configluaneovimnvimnvim-configsnvim-luavim
KO
KojoBailey/algorithms-rs

Implemetation of some algorithms in Rust, for learning purposes.

Rust00Updated 1 month ago
algorithmsalgorithms-and-data-structureslearn-by-doingrsrust
KO
KojoBailey/poly-hs

Haskell script to convert numbers to polynomials of any base.

Haskell00Updated 1 month ago
fpfunctional-programminghaskellhsmathematicsmathspolynomial
KO
KojoBailey/svz2-wave-editor

Visual Wave editor for SvZ2 Kaizen, created in Godot.

GDScript10Updated 1 month ago
gdscriptgnugodotsamurai-vs-zombiessamurai-vs-zombies-defensesamurai-vs-zombies-defense-2svzsvz2tools
KO
KojoBailey/xor-encryption-cpp

An implementation of simple XOR encryption in C++.

C++00Updated 1 month ago
cppcybersecurityencryptionlearning-by-doingxorxor-encryption
KO
KojoBailey/neovimFork

Vim-fork focused on extensibility and usability

00Updated 1 month ago
KO
KojoBailey/UsmToolkitHandler

A handler for UsmToolkit to make the conversion process quicker and easier.

C++70Updated 4 months ago
adxadx2cricrimiddlewarecriwaredrag-and-dropdrag-dropdrag-n-dropscaleformsofdecsofdec2usmvideo
KO
KojoBailey/tree-search-hs

No description provided.

Haskell00Updated 2 months ago

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