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44My offline renderer for learning.
Physically-based CPU and GPU ray-tracer
No description provided.
My own physically-based renderer built upon Nori with extended functionalities.
A soft-render for learning
A shader-based software renderer written from scratch in C89
My undergraduate graduation project.
OpenGL片元着色器里写的路径追踪
A wave-optical path tracer
My path tracer
A CPU-optimized version of stochastic progressive photon mapping (SPPM).
raytracing三部曲的改版
A CMake template of the IMGui Docking Branch, with OpenGL3 and GLFW.
No description provided.
physically based path tracer on gpu
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
Library for BSDF, BRDF, and BTDF
CPU Physically Based Renderer [2020-]
cpu path tracer
Offline renderer used for my blog posts
KiRaRay is a simple interactive ray-tracing renderer using OptiX7/8.
Path Tracing with Unity RayTracing Shader
High performance physically based renderer in C++11
学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构
教育意义;基于物理的渲染器;闲着没事造轮子
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
A Modern C++ Windows-platform physically based renderer.
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.