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UnInventory - Inventory framework for Unity (inventories, hotbar, skill trees, etc)
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
LeoECS Lite Multiple Shared Injection
Light encapsulation and composition of conditions.
Repositories
7UnInventory - Inventory framework for Unity (inventories, hotbar, skill trees, etc)
No description provided.
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
LeoECS Lite Multiple Shared Injection
Light encapsulation and composition of conditions.
Event system for Unity based on interfaces