Fayd Speare
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UCI compatible alpha-beta chess engine
Flexible implementation of Neuro Evolution of Augmenting Topologies in Python
Display for utilisation of PRM (Probabilistic Road Map), RRT (Rapidly Expanding Random Trees) and RRT* for Motion Planning in a 2D environment with various obstacle sets.
Strong Aritifical Intelligence for Checkers created using Upper Confidence Tree algorithm with GUI.
A lightweight TLS1.2 implementation for client and server
Repositories
35A lightweight TLS1.2 implementation for client and server
Strong Aritifical Intelligence for Checkers created using Upper Confidence Tree algorithm with GUI.
A lightweight HTTP1.1 implementation for client and server
Connect four engine using Monte Carlo Tree Search with Upper Confidence Bounds
UCI compatible alpha-beta chess engine
Thorsten Ball's Writing an Interpreter in Go, with a functional twist
An implementation of the NeuroEvolution of Augmenting Topologies Genetic Algorithm with persistent innovation numbers, HyperNEAT
Flexible implementation of Neuro Evolution of Augmenting Topologies in Python
Collection of little assembly programs.
Raw socket implementation of UDP on top of IPv4.
The Unofficial TikTok API Wrapper In Python
Problem sets I'm working through while learning Haskell.
Differential Pattern Producing Networks for MNIST classification.
No description provided.
Display for utilisation of PRM (Probabilistic Road Map), RRT (Rapidly Expanding Random Trees) and RRT* for Motion Planning in a 2D environment with various obstacle sets.
A decentralised blockchain application with ReactJS + smart contracts
No description provided.
DQN
Finite-state machine simulator for modelling virus progression
DECO3801 Project
non redux initial react connect website
front end react redux website
backend for multiplayer connect-4 platform
Pattern recognition and image processing library for Tensorflow
Strong Terminal Artificial Intelligence for 3-Dimensional Connect 4 using Upper Confidence Tree Algorithm
No description provided.
Optimised Alpha-Beta Chess Engine with quiescence search and time manager. Move generation is done using bitboards.
Strong Artificial Intelligence for 3-Dimensional Connect 4 using Upper Confidence Tree Algorithm
A collection of games accompanied by a generalised Monte Carlo Tree Search Artificial Intelligence in combination with Upper Confidence Bounds.
No description provided.