Antoine GUEDON
Anttwo
Postdoctoral Researcher in computer vision at LIX, Ecole polytechnique/CNRS/Inria.
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Top Repositories
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
[CVPR 2025 - Spotlight] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.
(CVPR 2023) Official code of MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision. Also contains an updated and improved implementation of our previous work SCONE (NeurIPS 2022), on which this work is built.
Repositories
9[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
[CVPR 2025 - Spotlight] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.
No description provided.
(CVPR 2023) Official code of MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision. Also contains an updated and improved implementation of our previous work SCONE (NeurIPS 2022), on which this work is built.
(NeurIPS 2022 - Spotlight) Official code of SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.