182 results for “topic:wolfenstein-3d”
An archive of John Carmack’s .plan files in readable markdown format
Wolfenstein 3D, reimagined in Svelte - rendered with the DOM
Raycasting game for the Hack computer from Elements of Computing Systems / Coursera NAND2Tetris
Basic MonoGame raycast engine
Wolfenstein 3D raycasting engine made in JS and P5.js
3D Raycast Engine in Flutter, using DDA(Digital Differential Analyzer) Algorithm.
Wolfenstein 3D port for PSVITA
Wolfenstein 3D style game engine implemented in haskell
Simple 3D Labyrinth written in Javascript. Maze generator was written earlier in Java. It uses canvas to draw minimap and raycasting system.
A Wolfenstein3D-like raycaster made in Windows Batch.
Ray casting engine written in C with SDL2, inspired by Wolfenstein 3D-style ray casting.
Wolf4SDL for 3ds
A first person shooter game coded in Java with the LibGDX framework during the week-long LibGDX 15 Game Jam December 2020.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
:suspect: 3D-like first person shooter engine written in go inspired by Wolfenstein 3D
2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
Slides on how Wolf and maybe one day other ID games worked
Port of Wolfenduino to Flipper Zero, recreating the Escape from Wolfenstein shareware episode with original-style gameplay adapted for the device.
Wolfenstein 3D port for Nintendo 3DS.
Fate is a fast-paced first-person shooter where players battle dangerous mythical monsters from an array of unique fantasy environments. As the levels progress the enemies get more capable and more lethal. Can you survive until the end, or was it... Fate.
Converts the OPL2 music of Wolfenstein 3-D and Spear of Destiny games to General MIDI, and packs it into an ECWolf-compatible .zip file.
A recreation of the classic 2.5D fps Wolfenstein3D using the Cocos2d-x game engine.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
🎮 3D game with a nostalgic vein for 🔫 Wolfenstein 3d. Can you master the elements 💧🔥🪨💨 and find your way out of the maze? ⭐️ [42 PROJECT]
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever.
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
Wolfenstein 3D Reimplementation
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web