47 results for “topic:wolf3d”
Gloomy Dungeons II - a continuation of old-school 3d-shooter.
Old-school 3D shooter for android. Wolf-like engine, but *not* raycasting.
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
Wolfenstein 3D port for PSVITA
Wolfenstein 3D style game engine implemented in haskell
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
School Project - Graphic - Raycasting Game
Wolfenstein 3D port for Nintendo 3DS.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
A small raycasting FPS written in x86_64 assembly
This project combines the power of reinforcement learning with a custom raycasting game engine written in Golang, reminiscent of the classic Wolf3D game.
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
Wolf3D @ 42 - raycasting renderer
A collection of HTML5 and Javascript games ported to the HRCloud2 App Launcher
No description provided.
Modification of Wolf3D for DOS to use modern WASD control scheme
An improved version of the original wolf3d-browser from id Software
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way
42 | Graphic Branch | Wolf3D | C
Inspired by Wolf3D's ray-casting algorithm
Pseudo 3D game on raycasting engine
No description provided.
Wolfenstein 3d, 42 school project
Wolf3D avatar edited with Blender to make it lighter and removed parts I didn't need (from 4.5mb to 339kb)
The best in my opinion Wolfenstein 3D browser port. Parsed from http://users.atw.hu/wolf3d/
Raycaster (Wolfenstein 3D style)
Clone of the famous and 1st 3D Game Wolfstone 3D, With raycasting technique
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
A ray-casting game inspired by Wolfenstein 3D.