35 results for “topic:windows-sdk”
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
winapp, the Windows App Development CLI, is a single command-line interface for managing Windows SDKs, packaging, generating app identity, manifests, certificates, and using build tools with any app framework.
A utility for downloading and packaging the Microsoft CRT & Windows SDK headers and libraries needed for compiling and linking programs targeting Windows.
Shareaza is a peer-to-peer client for Windows that allows you to download any file-type found on several popular P2P networks.
A React Native Windows library to use XAML / WinUI controls
Custom implementation of some of the functions in api-ms-win-core-path-l1-1-0.dll for Windows 7
Windows Development Library for twinBASIC
Portable MS Visual C++, MS Build, Windows SDK
Windows Phone & Windows SDK for Countly Digital Analytics
Sets up a specific version of the Windows 10 SDK
Some dotnet binaries and assemblies from Windows 10 Mobile SDK's IUTools, some may be useful, some may not be..
Testing Zig with xwin - Microsoft CRT headers and libraries + Windows SDK headers and libraries
3D Vulkan Game Engine
Direct2D demo
Ctypes port of Windows SDK (only small subset)
Diff Windows SDK/WDK changes, see Wiki (https://github.com/KNSoft/WinSDK-Diff/wiki) for details.
A Github Action that install locally the Windows SDK if needed
A Github Action that run the Windows App Certification Kit (WACK) and generate test results
Windows SDK ( 7/8.1/10 )
Repository for tutorial code.
CMake scripts to use Windows SDK with MinGW-w64.
This project is used to analyze contents of PE file which executable (exe/dll) file format of windows.
A sample for the ChicagoCRT project, that can run on Windows 95!
Chabok SDK Windows 8.1 Universal Demo
Display current song playing in Windows as a Browser source in OBS
Demonstration of behavior animations using WinUI3.
A Rust library for detecting Windows SDK installations.
Demonstration of creating a transparent window widget using WinUI3.
A C++ learning project exploring the fundamentals of DirectX 12 graphics programming. Serves as the foundation for remaking SuperMarioWorldClone, Hierarchical Animation, and Real-Time Collision Handling in DirectX 12, building a unified engine without shared scaffolding dependencies.
A simple expense item tracking application with statistics.