20 results for “topic:wgpu-native”
Zig bindings for wgpu-native
Bindings to WGPU Native in the Odin programming language
Haskell bindings to WGPU Native
General-purpose Lua programming platform and developer toolkit
Raw Jai Bindings for wgpu_native.
A 3D survival and building game in a world of procedurally generated hexagon tiles, built with Zig and wgpu.
WebGPU for Lua(JIT)
Direct access to WebGPU native APIs from perl
Mandelbrot Set Explorer (wgpu + winit)
WebGPU (webgpu.h) Python bindings
🚧 Type-safe Java bindings for wgpu
WebGPU backend + ImGui user interface for a Mandebrot C++ example
WebGPU bindings for C3 (mirror)
Zig-language example demonstrating very basic rendering using wgpu-native.
Simple BGFX/WGPU 2D and 3D renderer made for the Occlusion Engine
WebGPU surface on GLFW window for C3 (mirror)
A tiny real-time graphics rendering engine based on opengl, webgpu and webassembly.
Automatically generated C++ wrapper for webgpu-native
wgpu native bindings for the Odin programming language
Zig bindings for the wgpu-native graphics API