6 results for “topic:weapon-system”
2D Weapon system for Godot games
Hybrid FPS with recycling mechanics, resource management and narrative mini-games in a satirical setting.
An ambitious solo FPS project with two demo levels, featuring a deep implementation of core mechanics: Save/Load, 15+ AI types, and a data-driven weapon system.
A Multiplayer game built from scratch using Unity and Photon PUN 2. Features include robust networking, a player controller, game and UI managers, weapon systems, and synchronized gameplay mechanics.
Geometry Kirk es un juego arcade desarrollado en Python y Pygame que combina acción rápida, humor y personalización. Incluye un sistema avanzado de skins, combates contra jefes, armas con distintos estilos de disparo y un tutorial interactivo, todo acompañado de efectos visuales y sonoros diseñados para ofrecer una experiencia divertida y dinámica.
Two-handed weapon system