29 results for “topic:volumetric-lighting”
Rendergraph-based graphics engine with DirectX12 and Metal backends
A volumetric fog implementation in Unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Volumetric Lighting in URP
DirectX11 graphics engine
An implementation of underwater effects that show under the water line.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Volumetric fog in Godot using particles.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A Physically Based Vulkan Renderer.
A 2D volumetric lighting and shadowing solution for Unity
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
Project to study shader basics
A fake volumetric light shader effect for Serious Point Games
d3d11 volumetric light
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
Store light data for a scene using voxels
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
A volumetric light scattering effect for Unity 6 URP, created for Serious Point Games
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
Created for my Software Design and Development Major Project in Year 12
Real-Time Photorealistic cloud rendering
Three.js port of Passivestar's Godot volumetric light beam shader. Cylindrical billboarding + procedural noise. Zero dependencies beyond Three.js.
Couple of volumetric fog & smoke effects, both full render feature and particle material with hlsl shader
A collection of blender projects made for learning purposes
This repository contains the implementation for the thesis "Radial Volumetric Shadow Mapping".
Real-time vulkan 1.4 renderer (C++20): 100% bindless, PBR + IBL and modern design.