15 results for “topic:volumetric-clouds”
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Rendergraph-based graphics engine with DirectX12 and Metal backends
DirectX11 graphics engine
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
Volumetric clouds in Bevy based on Horizon Zero Dawn
☁️ Poking around with volumetric rendering in Unity.
A proof of concept renderer for NanoVDB in Unity 6
Physically-based volumetric cloud rendering plugin for UE5 based on Nubis
Vibecoded Universal Planetary Volumetric Cloud & Scattering Atmosphere
EVE Config for RSSVE which adds Volumetric Clouds
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
Voxel engine using OptiX and some procedural stuff