43 results for “topic:user-study”
Create your own study by cloning and editing configs; or check out the code behind the study components.
DBGBench Website:
A Convenient Field Study Toolkit (for our WWW21 paper Towards a Better Understanding of Query Reformulation Behavior in Web Search)
AAAI'25 Tutorial on "(Really) Using Counterfactuals to Explain AI Systems": https://sites.google.com/view/cfe-tutorial-aaai-25/startseite
The Locomotion Evaluation Testbed VR (or LET-VR) is a tool which helps to select the best suitable locomotion technique to adopt in a given VR application scenario.
IEEE VR '23 | Occluded Object Selection Method in VR
Client application of the UXI Group Studies infrastructure for conducting user studies with eye tracking.
Repository for material related to my research at the Centre for Digital Music (C4DM) at Queen Mary University of London. Mainly contains user study setup to work in a browser and related evaluation
User study prototype for the MobileHCI 2015 paper "MIME: Teaching Mid-Air Pose-Command Mappings"
Introducing the Alien Zoo approach: An experimental framework for evaluating counterfactual explanations for ML
A collection of novice interactions with the OCaml top-level.
user study about darkmode in mobile website
REPLICA: REPL Instrumentation for Coq Analysis
Ethics-application for the approval of user-studies
Android app to simultaneously play and record audio
Mobile eye-tracking: fixation mapping to real-world objects and screen contents.
Supplementary material for a usability evaluation of a semantic search for biological datasets
This study is dedicated to understanding the effects of daily routines on productivity and performance. Through analyzing survey data and conducting statistical analyses, we examine how caffeine intake, physical activity, and sleep quality contribute to individual productivity levels and overall well-being
Code and data for the paper "When Do People Want an Explanation?", presented at HRI'24
Data and code used in the CIKM’23 paper “Designing and Evaluating Presentation Strategies for Fact-Checked Content”
How Culture Shapes Nonverbal Expressivity: Informing the Design of Robot Mimicry Systems
Discovering how we use sensor data with touch behaviour to adapt user interface on mobile devices.
Space Crew is an innovative gamified learning platform that transforms daily study habits into an exciting space mission! Built on principles of game theory and collaborative motivation, this project turns individual learning into a team achievement.
This repository consists of collected data and code used to conduct studies described in the "Resistance Against Manipulative AI: Key Factors and Possible Actions" article, which was presented at 27th European Conference on Artificial Intelligence (2024).
This is the official repository of the paper "Object size prediction from hand movement using a single RGB sensor". It contains the implementation, the dataset and the supplemental material of our work.
Seeking to understand how humans best interact with technology and how to construct an intuitive UI that promotes understanding and minimizes errors
Web App for User Study in Django - (Image Generation Eval Metrics)
Supplementary material of a comparative study between a keyword based search and a semantic search in a data portal for biodiversity research
user study about "where users touch" in mobile website
A Comparative Analysis: Traditional vs. Gamified Learning Models in Driving Learning Mobile Application