5 results for “topic:universalrenderpipeline”
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Side-scrolling RPG game (My first project)
Unity Script which incorporates a tiled (9 Slice Game Object) into the URP lighting model
"대마왕의 유니티 URP 셰이더 그래프 스타트업" 서적을 보면서 제작한 셰이더 그래프입니다.
URP 셰이더 제작 모음입니다