91 results for “topic:unityengine”
Vehicle physics system for the Unity engine.
:art: WebP made easy for Unity3d
Unity time rewind solution, that is easily customizable for any project.
Tetris clone written in C# and using Unity engine to render.
A NuGet package for simple, forward-compatible references to any Unity DLL on any platform.
Unity version of Micropolis rewritten from the ground up
Unity Engine Guide
Pacman clone written in C# and using Unity engine to render.
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
2048 game implemented in Unity. :D
A simple tool to extract files from the .crp file format for Cities: Skylines.
Runtime Inspector for Unity Games Mono/Il2Cpp
Multi Select Dropdown for ScriptableObjects
Tiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
No description provided.
Recreated the classic arcade action game (Metal Slug) in 2D style (Run and Gun) developed in the Unity Engine. This game is capable of storing and displaying a lot of information simultaneously. Lots of animations, exaggerated explosions, lots of on-screen elements and big enemies.
No description provided.
C++ Unity Il2Cpp Hacking API
a UnityEngine GUI lib for C# modding using mod loaders
Boomerang is a free Unity3D asset package for game developers and designers to use in their projects. It is a perpetual motion generator that produces linear oscillation and orbital motion. Easily fine-tune any game object to oscillate creatively in the Unity game engine.
A Unity Extension to Expose Properties in the the Unity Inspector for Monobehaviours
No description provided.
Simple and easy tool for handling and managing cooldowns in UnityEngine efficiently.
A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
Utilities to access the PackageManager Internal API (scopes registry, dependencie, registry) in Unity.
Shader Graph collection for unity engine, ocean shader, custom light, custom rendering, compute shader etc...
A mashup of Line Rider and Flappy Bird, the game is phone ready! Developed in Unity engine C#.
This is a 2D Game developed in UNITY (Gaming Engine). The main idea behind the game is that you have to drive as long as you can on a road which has no end and has lots of difficulties. There are mountains (Big & Small) in your way which does not allow you to drive smoothly and creates the problem of going out of fuel. Another difficulty includes mines. Mines are placed in your way and when your car hits the mine it will be thrown into the air and you have to balance the car and make stunts and land it safely. Your car will be crashed if its upper part, bumper or step bumper or trunk lids hits the ground. You have to reach as far as you can before going out of fuel. Also you are provided with boost in your way. The amount of boost is pre-fixed. Taking the boost is the only way to cover a long distance. You are also provided with fuel tanks in your way. Another important part in the game is collection of coins while playing.
Async StateMachine For Unity.
The premium Unity Video Player for WebGL. Play high-quality video streaming in HLS, DASH & WebRTC formats into Unity WebGL.