31 results for “topic:unity-networking”
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
XR Toolkit demos with Netcode For GameObjects
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Use ENet as transport for UNET HLAPI
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Launch a Flask Server with Unity
Provides a protocol and code generation to invoke methods remotely using various communication techniques.
Synchronize devices information in real time through Unity Networking.
Event based networking solution for Unity
Was meant to be a game but discontinued.
A 2D continuous physics engine with time traveling and branching.
Backend to support Discord Activities created with the Unity game engine
Use LiteNetLib as transport for UNET HLAPI
Use an Android device as a controller for a game on PC
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket programming using the websocket project programming language library and C# library .net and the project is called "ZL WebSocket" or "ZL WebSocket L" or another more difficult and of little character "ZL WS / ZL WS L" which is a shorthand for "ZeLoot WebSocket Library".
A workable trial of Unity networking using fnr
Unity Networking High Level API interacting with other assetstore packages
A Unity library for connecting, sending, and receiving with the session-socket-server.
Simple API Webrequest system for Unity
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Bentengan