30 results for “topic:unity-library”
:books: Library of all kind of scripts, snippets & shaders for Unity
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Collection of helpful utilities we use in our Unity projects.
Learn how to implement boat physics in Unity
Learn how to make realistic bullets with bullet drop in Unity
Unity as a library example project using swift
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
Library of reusable Unity-related scripts.
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
Virtual Game Analog Library for Unity
A lightweight, engine‑agnostic C# foundation for reliable gameplay systems. Built for clarity, determinism, and extensibility, with optional Unity/Burst layers for performance and debugging.
A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.
No description provided.
Essential Custom Utilities I use for my Unity Projects (Documentation and Release Coming Soon)
A unity Library with some useful and simple methods
Runtime Icon (previews) generation for Unity
UI Unity Library to make tools easily
A library to help you manage your scenes in Unity
Includes classes which add additional functionality to classes such as Vector2 to Unity.
A library to help to help you manage your services.
Server side Unity package for project "Universal Controller"
🛠️ Create non-convex MeshColliders in Unity that work with rigid bodies by decomposing complex meshes into simpler, physics-compatible colliders.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket programming using the websocket project programming language library and C# library .net and the project is called "ZL WebSocket" or "ZL WebSocket L" or another more difficult and of little character "ZL WS / ZL WS L" which is a shorthand for "ZeLoot WebSocket Library".
An Extensible State Machine for Unity
Small repository for my custom library. May contain redundant items which can be manually excluded.
Swipes made easy 👈
AndromedaHelix's library for object oriented programming and video game development using the Unity Engine
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
C# Utility Library for Unity with great amount of methods to improve the overall working experience.
A neural network package for C# to be used with standard C# or within Unity (currently under construction and testing done so far was not exhaustive)