26 results for “topic:uigesturerecognizer”
Swifty closures for UIKit and Foundation
Special way to work with gestures in iOS
Easy, closure-based Swift methods for working with interactive UIKit elements.
AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework
No description provided.
A light way to convert objc target-action style to closure
Example of the most important iOS Gestures.
Simple web browser with multi page support
Tutorial de UIGesture aplicado a SpriteKit em Swift 3.
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
Modern Swift API for UIGestureRecognizer
A very small 3D Break Out style game with SceneKit Xcode12 physics and 100 lines of code
Draw shapes using bezierpath. You could move the shapes which were created. Long press to delete shapes. Also, you could undo adding, deletion and movement
LevelView for objective-c
This project shows how to use multiple UIGestureRecognizers subclasses all programmatically without the usage of UIStoryboard and Interface Builder.
Don’t touch the screen! 📺
Shows your tap on all viewcontrollers without messing with scrollviews - low weight
Really make those navigation controllers *pop*
iOS custom transition
A simple, minimalistic dartboard view created for practicing UIView in iOS
Drawing app that recognises when circles are drawn
No description provided.
Generating random shaped views of random color with physical properties animation and resizing them.
CoreMotion! A game with multi-colored squares and circles that randomly drop out by tap and fall down the screen, bouncing off the neighboring ones.
This is a simple application with the ability to do swipes.
An iOS quizz app design with MVC architecture