117 results for “topic:udon”
An experimental compiler for compiling C# to Udon assembly
A basic video player made for VRChat using Udon and UdonSharp
Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
A set of purpose-built Udon Behaviours and tools to make your own
⏩ VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
Compilation of VRC UdonSharp scripts and prefabs to assist VRChat world builders
An interactive vinyl record player for vrchat
A functional 3d printer for VRChat worlds
An alternate approach to saving and loading data in a VRChat world.
This prefab adds subtitles support to USharpVideo (or any other video player) in VRChat
A Bar in the Metaverse (VRChat)
A VRChat Prefab for drawing 3D lines with a custom rounded line renderer
DEPRECATED (U#1.0 not supported) .NET Roslyn Analyzer for VRChat Udon and UdonSharp.
Network system for VRChat UDON
Various assets for VRChat!
Dynamicly fit colliders to avatars humanoid armature.
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
This is a drag-and-drop Keypad/Passcode Prefab for VRChat
VRChat用乗り物床面追従システム
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
Easy to use and fully works out of the box Inventory System for VRChat Worlds!
Anti Gravity Engine for VRChat worlds - An advanced player/pickupable gimmicks physics system
UdonAnalyzer: A Roslyn Analyzer for VRChat
VRCStation Chairs that adjust their enter point to align avatars to a better sitting position by aligning the avatars knee position to a target transform.
Just a simple driver of WheelCollider(s) for VRChat Udon worlds. But synced and configurable without codes.
A prefab to recreate image-encoded 3D models inside VRChat
A custom Character Controller implementation and prefab for authors of VRChat worlds.
The UdonSharp Decompiler