15 results for “topic:touch-controls”
A customizable Android library for creating virtual gamepads
Mosquito Killer: A fun iOS/Mac game built with Swift and SpriteKit. Zap mosquitoes to score points, avoid misses, and beat your high score in this fast-paced, addictive challenge!
A fun iOS game where you catch good bugs to score points and avoid bad bugs. Built with Swift and SpriteKit.
Graphical data monitoring, Logger and debugger for CAN protocol based on ARM microprocessor
🎮 A modern Snake game built with HTML5 Canvas and JavaScript. Responsive, stylish, and fun!
Builds of my browserplayable games shown in a modified microStudio MicroBox frontend
🐍 A modern Snake Game built with HTML5 Canvas, CSS, and Vanilla JavaScript. Features mobile touch controls, grid & speed customization, pause/resume, and a responsive UI — great for learning 2D browser game development.
A modern take on the classic Snake game featuring neon visuals, sound effects, and full mobile support. Built with HTML5 Canvas and vanilla JavaScript.
Arcade-style browser game built with Vanilla JavaScript, featuring responsive gameplay, touch controls, and persistent high scores.
Classic Arkanoid-style Brick Breaker game for Android with touch controls, ball physics, and level progression.
A classic Match-3 puzzle game originally created in 2013 and recently refactored to TypeScript. Features smooth animations, progressive difficulty, touch controls, and responsive design. This project showcases modern web game development techniques with clean, maintainable code.
A modern, headless, and high-performance virtual input engine for Web games. Features Shadow DOM penetration, multi-touch tracking, and Gamepad API mapping.
Trabajo colaborativo junto a Óscar David López y Ernesto Martínez para la asignatura nuevos paradigmas de interacción.
Classic arcade-style bomber game built with React and TypeScript. Navigate grid-based levels, place bombs, destroy obstacles and enemies, and collect power-ups. Features responsive controls for desktop and mobile, with multiple themes and enemy types.
Aplicación Web Progresiva (PWA) offline para lectura segmentada de guiones con control gestual multitáctil.