4 results for “topic:tiled-deferred”
Rendergraph-based graphics engine with DirectX12 and Metal backends
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
DirectX11 graphics engine
OpenGL Renderer w/ FrameGraph